This is one of those decks that are incredibly reliant on having its Field Spell out on the board. Play at 0 but keep to the side if you want to use it as Tokens to be cute.įield Spell support for the archetype and the main "engine" of the deck. This guy is only related to the deck through lore and isn't a real consideration in deck building. They're all named Dragon and yet neither one really is one. 8 2900/2900 WATER normal monster except that it is a Sea Serpent.
(If you want to include the original card that this archetype retrain is based on then also): Spiral Dragon You don't want to draw him because of this fact but it's risky to just have 1 in case he gets banished. Back to Dragon: he's a large heavy beater that is easily summonable with all of your Equip Spells. There are few archetypes that attempt to weave a story through the cards like the Destruction Sword archetype and it's one to really commend Konami for. It's like showing an anime montage through cards which is super cool. The entire archetype completely supports this one card and all of the card artworks show this baddy beating down Atlantean and Fire King monsters. There are 8 cards in the archetype in its totalityĪ Lv. There are so many deckbuilding routes on where to take this deck that if you get bored you can switch through different variants. The deck has a fairly simplistic beatdown strategy and a protect the castle mentality around the Boss Dragon but the trap cards within the archetype will make determine the good players from the great. You might know them better as the bunch of common pack fillers that you have. Phantasm Spiral (known as Phantasm Dragon in the OCG) debuted in Maximum Crisis. Now I know that this deck has been mentioned before on reddit in the past but I don't think that it has been explored post Link format and what inspired me to write this post up is the fact that this deck is also getting lowkey support in the upcoming Legendary Duelists set. This deck is dirt cheap and a force to be reckoned with in the hands of a skilled player. I thought that this would be a good opportunity to go over the Phantasm Spiral archetype. wyrms, in the other hand, never really had an established identity, except for destruction based effects seen in yang zings and true kings, so this could be the chance of expanding on that and give them the identity they lacked.With a ban list (hopefully) dropping at any moment many players might be looking for a new deck to play. I think this could be pretty interesting, since psyqhics already had a pretty well stablished playstile of life point manipulation and banishing, but sadly they're best cards got hit or are now outdated, so a new wave of support could be great for them. and cyberse do have SD, but that's because they're the deck of the MC, so they got a special treatment. they missed they're chance in the past, so saldy having a SD-R is not an option for them. with that in mind, i wondered how likely is it that two of the types that we got latter on the line would get a structure deck. with the dinosaur SD, dinosaurs rised from k to an actual deck that used only generic support, no archetype at all. How likely is it that we get a psyqhic or wyrm SD? before the game focused more on archetypes, all structure decks were about types and diferent strategies that defined them ( water had umi, warriors used equips, spellcasters used spell counters,etc.).